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General Information

Operation: SAFARI STRIKE! 2 is open to all players ages 16 years of age and older. Under 18 requires waiver to be signed by parent or legal guardian witnessed by event staff. If a parent or legal guardian cannot be present, this waiver must be signed by parent or legal guardian and notarized by a notary public. NO EXCEPTIONS! ... ID's will be verified, please have them ready at time of check-in.

Operation: SAFARI STRIKE! 2 will take place Saturday, June 3rd 2006 rain or shine! ... After all, this is MilSim! ... Gates open at 0700hrs, check-in and chrono from 0700-0900hrs. A full event day schedule will be provided in the player registration pack.

Operation: SAFARI STRIKE! 2 will be held in Chardon, Ohio at Pinnacle Woods. Directions will be provided in the player kit once registration is complete. Note: You are not considered completely registered until you have paid.

Operation: SAFARI STRIKE! 2 registration fee is $45 per person. ALL payments must be received prior to the deadline of May 11, 2006. Once you have registered, follow the prompts to submit a secure payment via PayPal . Remember, you do NOT need a PayPal account to pay securely with ANY major credit or debit card. As previously mentioned, you are not considered completely registered until you have paid. All payments are FINAL and NO REFUNDS will be issued.

*** Update 12-Feb-06 - The player cap has been reached and registration for OPSS2 is now CLOSED. ***

Note: As mentioned above, you can pay securely with PayPal using ANY major credit or debit card even if you don't have a PayPal account. Follow the submit payment link and look for the words, "If you do not currently have a PayPal account, Click Here."

With paid registration, each participant will receive:

Player Registration Pack

Event T-Shirt

Raffle Ticket *

EVENT SPECIAL OFFER!

Be one of the first 100 registered paid players and receive a FREE SYSTEMA baseball cap!

Courtesy of SYSTEMA!

* Our sponsors donate generously. Please click HERE to view current sponsors and prizes.

<- Click this link to view registered players.

Camping

Camping is available for Friday ONLY. If you choose to use the on site campgrounds on Friday, an additional $5 camping fee will be paid PER PERSON when you arrive. Cash payments accepted ONLY, please bring correct change. Be aware that access to the campgrounds on Friday will be monitored. Only those who pay for camping will be permitted on the premises.

Gate access times for Friday campers are as follows:

1200 hrs - gates OPEN
2300 hrs - gates CLOSE

If you plan on camping on site, you must coordinate your arrival within the gate times listed above.

Camping will be coordinated by event staff as you arrive. Campers must follow ALL directions, rules and regulations as issued here and by event staff. All campers are required to keep the designated camping area clean and dispose of all trash properly. Individual camp fires will NOT be permitted. A "community fire" will be managed by event staff. For your convenience, portable rest rooms are located on premises. No running water is available; you must bring your own.

No alcohol or illegal substances are allowed on the premises.

Remember, camping is for FRIDAY NIGHT ONLY. ALL tents and camping equipment must be removed after the event on Saturday.

Direct any questions regarding camping to the OPSS2 forums or dh1@airsoftcleveland.com .

Waivers

Click to download the ADULT WAIVER (18 years of age and older ONLY)

Click to download the MINOR WAIVER (ANYONE under 18 years of age) - Parent MUST be present at event to sign, or player must bring a PROPERLY NOTARIZED waiver to event. NO EXCEPTIONS. Without a properly notarized waiver you will NOT be permitted to play, and you will NOT receive a refund.

Note: You will need Adobe Acrobat Reader to view and print the waivers. If you don't currently have Adobe Acrobat Reader, please click on the link below to download the latest version.

Field Intel

VARIETY! - Including: deep woods, buildings, loads of bunkers, towers, vehicles, etc...

Click HERE for field intel pics. Also check HERE for images from last year's Operation: SAFARI STRIKE!

Click HERE for color satellite image.

Field Address

Pinnacle Woods
10241 Old State Rd.
Chardon, OH 44024
Tel: 440-286-6167
www.pinnaclewoodspaintball.com

Velocity Limits (FPS and MED's)

AEG's

AEG's must chrono at or below 400 FPS with .20 bb's. This is a hard limit and AEG's shooting above this limit will not be permitted. Furthermore, there is no MED (minimum engagement distance) for this event on weapons 400 FPS and below. However, please be aware of your distances and be considerate! In addition, "Blind-Firing" will NOT be permitted. You must be aware and have solid eyes-on target acquisition at all times.

Support Weapons

Follow same rules as listed above.

Sniper Rifles

Bolt action sniper rifles may not exceed 550 FPS with .20 bb's. There will be a 100 foot MED strictly enforced for all bolt action sniper rifles. Sniper rifles are not permitted to be used within the 100 foot MED.

Semi-auto sniper rifles may not exceed 500 FPS with .20 bb's. There will be a 75 foot MED strictly enforced for all semi-auto sniper rifles. Furthermore, the full auto function of these rifles must be permanently disabled and approved by event staff during chrono.

Safety

Only FULL SEAL goggles will be permitted. All eye protection must be ANSI Z87.1 Rated. Shooting or sunglasses will NOT be permitted. Although paintball style masks are STRONGLY recommended, they are not required. Please have your approved eyewear on hand for check-in. Goggles must be worn at all times with the exception of the designated staging area. Any player witnessed without his/her goggles on in the playing field will be removed from the game without refund. We do understand that goggles do fog and/or mist. If you need to clear your goggles, you must first call yourself OUT of the game and return to the designated staging area. Once you have cleared your goggles you will be permitted to re-enter the game.

Weapon safety must be observed at all times. When in the staging areas, weapons must be made “safe” and magazines must be removed. Players will not point or test fire weapons in the staging areas. Test firing is permitted only within the designated chrono areas.

Each player is responsible for securing their own equipment. Event Staff and Pinnacle Woods will NOT be held responsible for lost or damaged items. Any lost and found items will be turned in at the Clubhouse.

Rules

Medic and Respawn

Operation: SAFARI STRIKE! 2 will use a simplified set of medic rules. When you are hit on ANY part of the body, you will drop in place for a time period of 5 minutes and place your red “dead” rag on your head. During this time you may ONLY call for a medic either aloud or over the radio. No other information may be communicated to any other “live” player other than requesting for a medic. If a medic is unable to get to you within 5 minutes, you will assume a "bleed-out" and return to your designated respawn point. Upon touching down at your designated respawn point, you may instantly rejoin the game.

Medics will treat the wounded as follows. When a medic arrives to a wounded trooper, he/she shall remain in physical contact with the trooper for a period of 1 minute (i.e. hand on arm, wrist, shoulder, etc.). After the period of 1 minute is up, the trooper may rejoin the game.

Carrying or Moving "Wounded" Players

It may be necessary to move a “wounded” player after he/she has been hit. Here's how it works. You must physically touch the player you wish to carry and remain in contact with them the entire time you are performing the carry. If one person is carrying another, they are required to walk. If two people are carrying another they are permitted to jog. At no time is the person that is carrying another permitted to use their weapon. This applies to BOTH the one person or two people carry. Additionally, ANY player may perform a carry; this is not limited to only medics.

Cheating

Airsoft is a game of honor. If you are hit, call yourself out. One hit and you are dead. Please follow appropriate respawn or medic rules.

If you believe you have witnessed an incident involving cheating, contact one of the event staff. Should the incident be verified, the player will be warned once and then asked to leave without refund on the next occurrence.

Do not take matters into your own hands; event organizers will be monitoring the battlefield and will address all claims of cheating.

Physical Contact, Fighting, and Unsportsman Like Conduct

We will not tolerate any form of physical contact or fighting. Any party that initiates a fight will be removed without refund. Other forms of unnecessary physical contact will also be considered for removal from the game at the discretion of the event staff.

Acts of unsportsman like conduct that is reported to and verified by event staff may also meet with expulsion from the event. Swearing and threats of physical violence are also NOT permitted.

Ammo Limits

Carry on your own Regular or bio-degradable ammo. Ammo (Excel Brand) will also be for sale at the Pinnacle Woods Clubhouse. Ammo/Magazine limits are as follows:

Players may choose (1) of the following options:

Option 1 -> 680 round MAX limit in ANY configuration of standard magazines. (30,68,80 rounds each)

Option 2 -> 680 round MAX limit in ANY configuration of mid-cap magazines. (i.e. G&P 100,110,130,150 rounds each)

Option 3 -> 680 round MAX limit in ANY combination of a standard + mid-cap assortment.

Option 4 -> (1) – High-Capacity magazine. If you choose your load out to include a hi-cap magazine, you are only permitted to carry ONE. Your load out is then not to exceed a maximum of 600 rounds. Example, you use a MP5 hi-cap (200 rounds), you then can make up the difference in ANY combination of standards or mid-caps. If you own an AK and choose to use a hi-cap, you are already at the 600 round limit with just ONE hi-cap.

In addition, ALL players may carry on additional loose ammo and loading tools in the field. Loading tools may be manual or battery powered.

Note: Hi-caps must be manual winding ONLY. Drums, W-MAGS, and AUTO WINDERS* will NOT be permitted. * - ONLY Squad Automatics (as defined below) will be permitted to use an auto winding box.

Although we do recognize that many players may have a sufficient load out of standard magazines, MANY players still do not. These rules are in place so as not to restrict high-cap only players from taking part in this event. However, with the transition to a more Mil-Sim style of play, future events may be more restrictive on the use of hi-capacity magazines.

Squad Automatics (which include the following; M60 variants, M249 variants, RPK, MG36 LSW, MG42) will carry a maximum capacity of 1200 rounds. M249 auto winding ammo boxes are permitted for use.

ALL players may carry an unlimited amount of pistol magazines.

ALL players equipped with an M203, or other style grenade launcher may carry an unlimited amount of bb grenade shells.

Smoke/Pyrotechnics

Only “cool burn” smoke devices will be permitted for use on the field. No flame or wick ignited smoke or other pyrotechnics will be permitted. Cool Burn, pull tab ignition smoke will also be for sale at the Pinnacle Woods Clubhouse. If you have ANY question on whether or not your specific types of smoke devices are approved for use, you MUST bring them to the attention of the event organizers at time of check-in. Failure to comply with these rules will result in automatic ejection from the event.

Uniforms

Uniforms are MANDATORY. NO EXCEPTIONS.

For IFF purposes, US/Coalition Forces must wear US 3-color desert, US 6-color desert, desert digital, or any other TAN based MILITARY BDU. In addition, intermediate platforms such as Multi-Cam or ACU will also be classified as official uniforms for US/Coalition Forces. Rebel forces must wear US woodland, tiger stripe, digital woodland, or any other GREEN based MILITARY BDU.

 Travel and Lodging

As mentioned previously on this page, camping is available onsite Friday ONLY for an additional $5 fee PER PERSON. Please see the top of this page under "General Information" for details. However, If you prefer not to camp onsite, please check these links for other local lodging options in the area.

The closest airports are either Cleveland Hopkins International Airport, or Akron/Canton.

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